Asynchronous multiplayer
Submit your turn, walk away, come back. The galaxy waits — opponents do not have to be online when you play.
Asynchronous turn-based 4X space strategy. Four civilisations. One procedural galaxy. Submit your turn and walk away.
In development · macOS, Windows, Linux, iOS, Android
Submit your turn, walk away, come back. The galaxy waits — opponents do not have to be online when you play.
Industrial, scholarly, militaristic, nomadic. Each starts with different fleets, different tech, and a different curve into the mid-game.
Hex maps with seven terrain types — nebulae and ion storms bloom across the map as flowing clouds, with asteroid fields, star systems, black holes, wormholes and open deep space between them. No two games are alike.
Eight resources to balance, six ship classes, dozens of techs and buildings. Every decision compounds; an early tech pick reverberates through the late game.
Four asymmetric factions. Different starts. Different curves. Different ways to win.
A disciplined industrial empire built on pragmatic governance and efficient resource extraction.
A shadowy hive-mind civilisation that excels at research and biological adaptation.
A militaristic empire that believes strength is the only true currency in the galaxy.
A fleet-based nomadic civilisation of traders and diplomats who call no single world home.
Energy keeps fleets moving, minerals build them, research unlocks new ones, influence buys treaties. Exotic matter, dark energy, and biological samples reward exploration. Credits grease the rest.