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Stellar Nexus

In development

Multiplayer

Async multiplayer

The intended asynchronous multiplayer experience and its current status.

Status

Async multiplayer is in development. There is no public multiplayer service, friends-only setup, invitation flow, or release date. This page describes the intended experience; the roadmap tracks what works in the current development build.

Intended game flow

The goal is a turn-by-turn game: every player would submit orders, a central service would resolve the round, and each player would receive a fresh private view. The exact interface, deadlines, notifications, and first multiplayer release are still being designed and tested.

Privacy goal

The multiplayer design aims to give each player a fog-of-war view and to keep hidden fleets, colonies, and plans private. Reconnect, retry, and replay behaviour are not public commitments until the service is available.

What’s planned later

Public matchmaking, ranked ladders, seasonal play, spectator mode, and replays are aspirational.