- NowSingleplayer
All four victory routes are playable against computer rivals that explore, survey and settle.
- NextTactical turns
Campaign pacing, sequential-turn rules, and presentation are being refined before release.
- LaterMultiplayer & release
Async matches, supported-platform packaging, and public release readiness remain ahead.
Development status
Stellar Nexus is under active development and does not yet have a public release. This page separates features that work in the current development build from work still in progress and longer-term plans.
In the current development build
- Single-player campaigns — choose a faction, generate a galaxy, and play against computer-controlled rivals.
- A playable core loop — explore the hex map, move fleets, survey systems, found colonies, choose research, manage production, and end player turns.
- Conflict and expansion — fleets can fight, occupy colonies, and eliminate rival empires.
- Four campaign outcomes — conquest, scientific, diplomatic, and economic victories can end a campaign in the development build.
- Four factions — Terran Directorate, Nyx Collective, Orion Hegemony, and Vanguard Nomads each have their own research paths and strengths.
In development
- Sequential campaign polish — the current turn-by-turn rules, computer opponent behaviour, combat presentation, and campaign flow are still being refined before release.
- Persistence for experimental sequential turns — current campaigns already support local saves and Continue. Saving an in-progress campaign under the experimental sequential rules is still planned work.
- Release readiness — a Mac download path is being prepared and still needs final game, audio, and service checks before any public release.
- Async multiplayer foundations — protected central turn processing and private player views are under development; there is no public multiplayer service or friends-only setup yet.
- Tutorial and accessibility polish — clearer onboarding and more ways to tailor the presentation are being prepared.
Aspirational
- Public multiplayer — matchmaking, ranked play, seasons, spectators, and replays.
- Deeper diplomacy and events — broader negotiations and more branching encounters.
- More factions, ships, and mod support.
- Original soundtrack and expanded sound design.
When you can play
There is no public release date yet. Check back here for a status grounded in the build rather than a promise about an unannounced launch.
New here? The Player’s Guide walks you through everything from your first turn to your first conquest, andthe screens show where the build actually is.