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Stellar Nexus

In development

Roadmap

Where we are.
Where we’re going.

The current development build supports single-player campaigns with four victory routes against computer rivals. Campaign pacing, release readiness, and async multiplayer are still in development. Here is what is playable now, what is in progress, and what lies further ahead.

  1. NowSingleplayer

    All four victory routes are playable against computer rivals that explore, survey and settle.

  2. NextTactical turns

    Campaign pacing, sequential-turn rules, and presentation are being refined before release.

  3. LaterMultiplayer & release

    Async matches, supported-platform packaging, and public release readiness remain ahead.

Development status

Stellar Nexus is under active development and does not yet have a public release. This page separates features that work in the current development build from work still in progress and longer-term plans.

In the current development build

  • Single-player campaigns — choose a faction, generate a galaxy, and play against computer-controlled rivals.
  • A playable core loop — explore the hex map, move fleets, survey systems, found colonies, choose research, manage production, and end player turns.
  • Conflict and expansion — fleets can fight, occupy colonies, and eliminate rival empires.
  • Four campaign outcomes — conquest, scientific, diplomatic, and economic victories can end a campaign in the development build.
  • Four factions — Terran Directorate, Nyx Collective, Orion Hegemony, and Vanguard Nomads each have their own research paths and strengths.

In development

  • Sequential campaign polish — the current turn-by-turn rules, computer opponent behaviour, combat presentation, and campaign flow are still being refined before release.
  • Persistence for experimental sequential turns — current campaigns already support local saves and Continue. Saving an in-progress campaign under the experimental sequential rules is still planned work.
  • Release readiness — a Mac download path is being prepared and still needs final game, audio, and service checks before any public release.
  • Async multiplayer foundations — protected central turn processing and private player views are under development; there is no public multiplayer service or friends-only setup yet.
  • Tutorial and accessibility polish — clearer onboarding and more ways to tailor the presentation are being prepared.

Aspirational

  • Public multiplayer — matchmaking, ranked play, seasons, spectators, and replays.
  • Deeper diplomacy and events — broader negotiations and more branching encounters.
  • More factions, ships, and mod support.
  • Original soundtrack and expanded sound design.

When you can play

There is no public release date yet. Check back here for a status grounded in the build rather than a promise about an unannounced launch.

New here? The Player’s Guide walks you through everything from your first turn to your first conquest, andthe screens show where the build actually is.