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Stellar Nexus

In development

Reference

Frequently asked questions

Quick answers about the current development build.

Can I play right now?

The current development build supports single-player skirmishes against computer rivals. It is not a public release yet. Async multiplayer is still in development: the current app has no game setup, lobby, invitations, or playable online match.

How long is a typical game?

Campaign length varies with galaxy size, the number of rivals, and the victory routes everyone pursues. A small aggressive skirmish can end quickly, while a larger research or coalition race can run much longer. Campaign pacing is still being tuned.

Can I save mid-game?

The development build includes local save and continue flows for its current single-player rules. Release readiness for those flows is still in progress; see the roadmap for the current boundary.

Do I have to commit to a victory path at the start?

No. Pick a faction whose flavour appeals to you, play to its strengths, and let the path emerge. Most factions can pursue any victory path; some are easier on one path than another. See How to win for guidance.

How will fog of war work in multiplayer?

The planned mode will give each player only the territory their own fleets and colonies can see. Two players in the same galaxy can therefore have different maps of where threats are. See Exploration.

Is there a tutorial in-game?

Not yet. Your first game describes the current single-player loop, and the roadmap tracks planned onboarding work.