Faction
Terran Directorate
A disciplined industrial empire built on pragmatic governance and efficient resource extraction.
Lore
Born from Earth's unified government after the Resource Wars, the Directorate values order, productivity, and measured expansion. Their colonies are paragons of efficiency, their fleets methodical and well-supplied.
Starting loadout
Starting fleet
- scout_corvette
- patrol_frigate
Starting tech
- warp_theory
Bonus resources
- minerals
Bonuses
| Type | Target | Value | Description |
|---|---|---|---|
| resourceProductionModifier | minerals | +10% | +10% mineral production. |
| resourceProductionModifier | energy | +5% | +5% energy production. |
| maintenanceModifier | colony | -10% | -10% colony maintenance costs. |
| startingStockpile | minerals | +2% | Start with 200 extra minerals. |
Playstyle
Opener. The Directorate begins with two ships and a -10% colony maintenance cushion. Found one secondary colony as soon as you can afford it; your maintenance discount means you can sustain capacity that other factions can’t. Spend your starting mineral bonus on an Orbital Foundry.
Mid-game. Your +10% mineral economy compounds. Build a third and fourth colony before anyone else can match your throughput. The Directorate’s curve is logistical: out-build, out-supply, out-last.
Late game. Heavy Cruisers and Battleship Dreadnoughts are built faster and maintained cheaper than any rival faction. Mass them into deep formations rather than skirmish lines — the Directorate doesn’t outmanoeuvre, it overwhelms.
Hard against: Vanguard Nomads — their nebula-traversal advantage erodes your supply line discipline. Easy against: Nyx Collective in early-game; their starting fleet is half a Directorate fleet.


Updated 2026-06-17