Stellar Nexus

Faction

Terran Directorate

A disciplined industrial empire built on pragmatic governance and efficient resource extraction.

Lore

Born from Earth's unified government after the Resource Wars, the Directorate values order, productivity, and measured expansion. Their colonies are paragons of efficiency, their fleets methodical and well-supplied.

Starting loadout

Starting fleet

  • scout_corvette
  • patrol_frigate

Starting tech

  • warp_theory

Bonus resources

  • minerals

Bonuses

Type Target Value Description
resourceProductionModifier minerals +10% +10% mineral production.
resourceProductionModifier energy +5% +5% energy production.
maintenanceModifier colony -10% -10% colony maintenance costs.
startingStockpile minerals +2% Start with 200 extra minerals.

Playstyle

Opener. The Directorate begins with two ships and a -10% colony maintenance cushion. Found one secondary colony as soon as you can afford it; your maintenance discount means you can sustain capacity that other factions can’t. Spend your starting mineral bonus on an Orbital Foundry.

Mid-game. Your +10% mineral economy compounds. Build a third and fourth colony before anyone else can match your throughput. The Directorate’s curve is logistical: out-build, out-supply, out-last.

Late game. Heavy Cruisers and Battleship Dreadnoughts are built faster and maintained cheaper than any rival faction. Mass them into deep formations rather than skirmish lines — the Directorate doesn’t outmanoeuvre, it overwhelms.

Hard against: Vanguard Nomads — their nebula-traversal advantage erodes your supply line discipline. Easy against: Nyx Collective in early-game; their starting fleet is half a Directorate fleet.

Terran Directorate scout
Directorate ScoutEngineered, modular, blue-and-silver — disciplined and industrial.
Terran Directorate frigate
Directorate FrigateSquared armour blocks and orderly running lights.

Updated 2026-06-17

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