Stellar Nexus

Faction

Vanguard Nomads

A fleet-based nomadic civilisation of traders and diplomats who call no single world home.

Lore

The Nomads abandoned planetary life generations ago, choosing the freedom of the void. Their vast caravan fleets drift between the stars, trading goods, brokering treaties, and slipping through nebulae that would strand lesser navigators.

Starting loadout

Starting fleet

  • scout_corvette
  • scout_corvette

Starting tech

  • warp_theory
  • xenolinguistics

Bonus resources

  • influence

Bonuses

Type Target Value Description
movementModifier nebula -15% -15% nebula movement cost.
diplomacyRelationModifier +15% +15% diplomacy passive relation drift.
resourceProductionModifier influence +10% +10% influence production.
startingStockpile influence +2% Start with 200 extra influence.

Playstyle

Opener. Two scouts at start, xenolinguistics already researched, and -15% nebula movement. Use nebulae as highways — opponents pay full cost to chase you, you don’t. Establish trade contact with rival factions early; your +15% diplomacy drift compounds.

Mid-game. Influence-based playstyle. Use diplomatic relations to fragment opposing alliances; your +10% influence production funds treaty-making. Stay mobile — the Nomads do not contest territory in the traditional sense.

Late game. Influence- and trade-based victory paths suit you. When the Diplomatic Victory condition is implemented, the Nomads will have the strongest natural lane to it. In the interim, leverage trade routes for resource arbitrage and force enemies into wars they cannot afford.

Hard against: Terran Directorate, who can absorb your skirmishing pressure and out-produce you. Easy against: Orion Hegemony, who cannot pin you down for a decisive battle.

Vanguard Nomads scout
Nomad ScoutGold-and-amber caravan hull strung with cargo pods and trusses.
Vanguard Nomads frigate
Nomad FrigateMismatched salvaged armour over a modular trader frame.

Updated 2026-06-17

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