Faction dossier
Vanguard Nomads
A fleet-based nomadic civilisation of traders and diplomats who call no single world home.
Salvage: three different chamfer sizes on one panel, weld beads where the plates meet, and part numbers that do not match each other.

Record
Where they came from
The Nomads abandoned planetary life generations ago, choosing the freedom of the void. Their vast caravan fleets drift between the stars, trading goods, brokering treaties, and slipping through nebulae that would strand lesser navigators.
Turn one
What you start with
The same three slots every faction has, filled differently.
Opening fleet
- Scout Corvette ×2
Starting technology
- Warp Theory
- Xenolinguistics
Bonus resources
- Influence
Advantages
Every bonus, in full
No hidden modifiers. This is the complete list the game runs on.
| Applies to | Effect | What it means |
|---|---|---|
| Movement · Nebulae | −15% | -15% nebula movement cost. |
| Diplomatic standing | +15% | +15% diplomacy passive relation drift. |
| Production · Influence | +10% | +10% influence production. |
| Starting stockpile · Influence | +200 | Start with 200 extra influence. |
How they play
Opening philosophy
Opener. Two scouts at start, Xenolinguistics already researched, and -15% nebula movement. Use nebulae as highways — opponents pay full cost to chase you, you don’t. Establish trade contact with rival factions early; your +15% diplomacy drift compounds.
Mid-game. Influence-based playstyle. Use diplomatic relations to fragment opposing alliances; your +10% influence production strengthens your future Council delegation. Stay mobile — the Nomads do not contest territory in the traditional sense.
Late game. The Nomads have the strongest natural lane to a Galactic Council victory. Their influence reserve builds delegates while their diplomatic strengths help them meet the reputation requirement, form alliances, and assemble a supermajority before rivals can break the coalition.
Hard against: Terran Directorate, who can absorb your skirmishing pressure and out-produce you. Easy against: Orion Hegemony, who cannot pin you down for a decisive battle.


Updated2026-09-25